Testgrounds
A hex-grid tactics game in Godot 4. Two archons fight over spires and citadels, and a frozen JavaScript reference served as the balance oracle.
- 2026-05 to 2026-06
- repo private, screenshots below
- private, walkthrough on request
What I decided
- Rather than port and tune at once, I froze the JavaScript build as the balance reference and grew the Godot port against it.
- Twelve summonable monsters, each with an evolved form. Two bosses, an eight-mission campaign, and a roguelite gauntlet with a between-battle draft.
What shipped
- The Godot 4 build. Status effects, twelve abilities, elemental weather, fog of war, mission objectives, and a persistent veteran campaign with permadeath.
- Records and thirteen achievements, content unlock gates, and a screenshot hook that drives to any screen for capture.
- Art complete on 2026-06-14, twelve evolution and boss sprites, in a 16-bit pixel style with a procedural synth score.
Proof
- Gameplay board

The Wraithspire board. Turn one of a skirmish on the hex frontier, with the archon panels and a unit card on the right. - Bestiary roster

The Wraithspire bestiary. Twenty-eight hand-made unit sprites loaded in the Godot build.
Captures

The Wraithspire board. Turn one of a skirmish on the hex frontier, with the archon panels and a unit card on the right. 
Testgrounds battle portraits at cutaway scale. Archons, bosses and evolved forms rendered for the cinematic battle scene. 
The Wraithspire bestiary. Twenty-eight hand-made unit sprites loaded in the Godot build.